

(Photo: TOHO) Does Ochaco Die in My Hero Academia? But as Toga continues the fight and starts to withdraw into herself, this first phase of the final clash between the two has left Ochaco for dead as Toga's dealt a fatal blow to the floating hero's chest before the newest chapter's end. Switch Frameworks - Switch to the SVG with JavaScript method it's working a lot better for this.The previous chapters of M y Hero Academia have set up Ochaco and Toga's final fight to be a much different one from the others as rather than trying to outright defeat the villain, Ochaco's been trying to have an honest emotional conversation about their respective feelings on love and places in society.This seems to help a lot with this issue. Set the display of the animating icon - Use display: block where you can.We do have a couple of ways you might be able to work around this: This appears to be an issue with web fonts in general and not something we can directly fix.

However, we've seen issues with several browsers with the Web Fonts + CSS method of Font Awesome. We've worked hard to keep icons perfectly centered when they spin or pulse.

When a prefers-reduced-motion is set to reduce, it indicates that the user prefers less motion, which may trigger discomfort for those with vestibular motion disorders on the page. Remember to update the text of actions and change elements' other visual aspects too!Īnd when it comes to an animation's timing and duration, avoid changing the state of something at a rate of three times per second or greater - which can trigger photosensitive epilepsy.Īll included animations now support and leverage the prefers-reduced-motion CSS media feature (opens new window) to detect if a user has requested that the system minimize the amount of non-essential motion it uses. In general, it's best to use animations on the web in a complementary way rather than the only way to note a state change in UI. Using animations on the web in the most accessible way requires a little extra consideration:

Set the icon's vertical distortion ("squish") when landing after the jump Set the icon's horizontal distortion ("squish") when landing after the jump Set the icon's vertical distortion ("squish") at the top of the jump Set the icon's horizontal distortion ("squish") at the top of the jump Set the icon's vertical distortion ("squish") when starting to bounce Set the icon's horizontal distortion ("squish") when starting to bounce Set the max height an icon will jump to when bouncing Set the amount of rebound an icon has when landing after the jump
